As mentioned in my last post, I have a lot of thoughts about Kanto - specifically as it is presented in the OG Red & Blue versions - and how that can help inspire our world building in tabletop settings.
And no, this isn't going to be some fanwank about how "pokemon is a post apocalyptic world where all the grown men died in a horrible war." Quite the opposite. But let me make a note before we proceed: I am going to take literally everything we are presented about Kanto in Generation 1. Cartridge limitations? Bad translations? That's world building baby.