Showing posts with label tbh10th. Show all posts
Showing posts with label tbh10th. Show all posts

Tuesday, September 1, 2026

The Black Hack 10th Anniversary Jam is WRAPPED!

And I couldn't be happier with how it turned out. 

80 users signed up. 20 submitted for a total of 21 submissions (I'm not counting my own contribution.)

We got a decent mix of adventures, dungeons, bestiaries, classes and new settings/hacks. Besides the stuff submitted in the last 48 hours I've looked at most of it and have been very impressed. Lotta cool stuff I would love to run at my table, and some elegant designs that just make me incredibly jealous.

I've got a few lingering thoughts about what I'd want to do differently if I ran another jam:

-Discord should be easier to use. I kept getting messages about the discord link to The Black Hack channel expiring and nobody seems to be able to make a static one. That feels like a silly problem in 2026.

That being said, I absolutely loved the conversations that took place in the #jam channel and loved seeing everyone bouncing ideas and giving feedback. It felt like exactly the kind of creative community I want to be surrounded by when doing a project like this.

-Did everyone take graphic design classes except me? Seriously it feels like I am the only person on earth who can't figure out how to put my writing into a pdf that doesn't look like a child's book report. That goes double for all your cute little itch project pages. 

-Itch needs slightly better moderation. I didn't know this until I ran a jam but there are bots/users that just spam any open jam with their unrelated nonsense. They're easy enough to remove but I probably shouldn't have to do it in the first place. The same message/project going up in a half dozen jams at the same time should ring al

-Maybe gamers have high expectations. I was beating myself up over a few things I didn't include in my submission - magic items and random encounter tables, mostly - because they are things I would expect to find in an adventure like I published. And it's kind of like...why? I have collected countless magic items and encounter tables over the years. If I got an adventure without them it would be easy to slot them in. Why stress a designer out with extra work.

Maybe all we need is some artwork and a good idea. Don't hassle someone for her another +1 doodad that does a thing.

-I don't really understand how information spreads in the hashtag OSR sphere. Couple of times I saw blog roundups and news lists about ttrpg stuff and The Black Hack jam largely went unmentioned. I know that everyone who participated did this for the love the game (literally) and that's why I put it together, but I want to make sure all that work gets seen! I want to breathe a little life into The Black Hack scene. Maybe that was a silly goal that needed way more direct attention that I could give it. Hopefully as time goes on people can find these jam submissions along with all the other material that exists for this system. 

-Writing and laying out ttrpg content solo is hard. Having a newborn makes it even harder. 🫩

I know it's been a few weeks since the last post. Been in a very transitional period - adapting to having the baby around, switching to a new job. It's been a lot. But things have been good. 

Hope all is well and you all had a great summer.

Sunday, July 5, 2026

Midsummer Updates

Hello out there in dice world! Hope you all are managing to stay cool. 

Just wanted to chime in with a few updates (my brain is too pickled for a real post)

-The Black Hack 10th Anniversary jam begins in 26 days and has 45 registered participants! Wow! Legitimately very excited to see what people are gonna make. There's been some conversation in the TBH discord's #jam channel but I'm going to try and get some discussion started on itch as well. 

-Appendix N jam 2026 is in full swing. My give title is kind of a head scratcher so we'll see what I end up making ("The Rasped Prophecy")

-MemoryCore's backerkit campaign was a success! I mention this specifically because I backed this game (and I almost never back crowdfunding campaigns for games) and am really excited about it. Think it's gonna provide a lot of fun in 2027.

-I joined the rootring. This is a very cool project by elmcat to create a webring for ttrpg blogs. Just click the little buttons down at the bottom of any page on this blog (web version only - gotta ask about how to make it viewable on mobile) and you can hop to other blogs in the ring. Why doomscroll when you give yourself access to a nigh endless feed or tabletop game discourse and content? 

 -I am absolutely obsessed with Rules of Engagement's CAIN actual play, Division 12. I generally bounce right off APs but the voice acting and sound design on this one are *chefs kiss.* 

And that's all for today folks. My baby has been sleeping through the night for two weeks, I am filled with grilled meats and storms seem to have broken this hellish heat. Let me get back to bed before the boiling starts in the sky again.